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TEK 1608 in 32bit rumour

Published: 20th Jun 2006, 00:18:09 | Permalink | Printable

A slight possibility, plus new GTA clone [Updated]

TEK 1608 screenshotRumour has it a 32bit compatible TEK 1608 is on the horizon after a group of enterprising youngsters approached game developers Deck 13. Although the company's creative directive Jan Klose said in October 2004 that there will not be an Iyonix version, a team of RISC OS bloggers are vying for access to the game's source code.

Their website announced last week that they were "in touch with Jan Klose and there might be more development of TEK 1608 from us soon".

A source within the group of teenagers said: "I'm not sure but Jan will send me the source code, but nothing is definite yet. Hopefully we can release a 32-bit patch, I haven't received anything yet but I might even translate it.

"It might be a while before anything will be released because it's only me
and a few other people that'll be working on this. I'll have to have a look at the source code."

Deck13, previously known as Artex, are the developers of the real-time strategy war game TEK 1608. Deck13 have produced several PC games since leaving the RISC OS scene, including a shiny 3D version of Ahkh. It received high ratings in reviews and won the team a 'best German game of 2005' award.

Update on Wed, 28 Jun 2006.00:17:31
Deck13's Jan Klose has said: "We're currently thinking about what we can do with the TEK source code, however there's nothing definite yet. But there's surely going to be some kind of info within the next couple of weeks."

• Jeffrey Lee has released the start of his top-down 3D Grand Theft Auto clone, Deathdawn. Download the game archive, the source code or his game engine library. The application is 10 percent complete after about a month of programming and about six months of planning. Screenshots are below, click on a thumbnail for a larger image.



Acorn Gamez blog

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That's good news. Hopefully they'll be able to fix the bugs too. I never did finish the game as it kept crashing on me all the time - even with the last patch applied.

 is a RISC OS UserFootie on 20/6/06 2:32AM
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Nothing is definite yet and we still haven't received anything, so fingers crossed!

 is a RISC OS UserCheatWarrior on 20/6/06 7:16AM
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This is wonderful news. A 32bit TEK on my A9home or an Iyonix should play quite well.

 is a RISC OS Usersa110 on 20/6/06 8:00AM
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Great to see some interesting game news. With so much effort going into TEK 1608 it really is a same that it hasn't been 32bitted. Good luck and I hope this has a happy ending :-)

Deathdawn looks pretty interesting too. Again great to see a new game for RISC OS!

 is a RISC OS Userknutson on 20/6/06 8:11AM
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This is very exciting! I hope this doesn't prove to be too much of a mission for Acorn Gamez to pull off. Now I just need someone to step into the breach and 32-bit HOMM 2 ^_^

Also great to see more projects from J. Lee coming to light.

 is a RISC OS UserJohnB on 20/6/06 12:09PM
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Good luck to DeathDawn, looks like it'll be fun to play when it's matured a little.

 is a RISC OS UserTonyStill on 20/6/06 10:18PM
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Potentially good news about TEK. I was wondering only the other day whether it might be possible to do a 32 bit compatible version with the remaining bugs ironed out. I wondered this after it crashed for the second time on the same level!

If the code for TEK were open sourced then I believe this is the kind of project that many RISC OS programmers would enjoy working on. Mainly because it appears to be written in C (unlike SF3000, say) and R.T.S. games are fertile ground for interesting AI algorithms. Of course fixing bugs should be the priority.

However I've just come back from watching England draw with Sweden so maybe I'm still dreaming.

 is a RISC OS Userthesnark on 20/6/06 10:57PM
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I gave up and sold my copy because I couldn't finish it. From memory, it just crashed every time I finished it.

 is a RISC OS Userjohn on 21/6/06 5:07PM
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Hopefully that will be fixed.

 is a RISC OS UserCheatWarrior on 22/6/06 7:18PM
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What about getting the source for Iron Dignity?

 is a RISC OS UserAW on 23/6/06 7:29PM
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Iron Dignity will probably be to big of a project and haven't talked to Jan about it but after this project there is a slight possibility that we might convert HoMM2 to the Iyonix but I haven't talked to R-Comp yet but a AcornGamez reader e-mailed me saying that R-Comp still have the source code to the game!

 is a RISC OS UserCheatWarrior on 24/6/06 11:23AM
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Thanks CW. I always wondered how far ID got though on RISC OS? I know they used the "engine" for a couple of their games but was any work done using the RISC OS version?

I mean, the exampls in the demonstration were far beyond anything RISC OS has ever seen and how old is it!

 is a RISC OS UserAW on 24/6/06 1:17PM
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(examples of graphics)

 is a RISC OS UserAW on 24/6/06 1:18PM
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I still haven't received anything from Jan Klose yet so there might not be anything for a while.

 is a RISC OS UserCheatWarrior on 24/6/06 1:57PM
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Any news on any of our projects will be posted on: acorngamez.blog.com

 is a RISC OS UserCheatWarrior on 24/6/06 2:07PM
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Without wishing to sound too critical of this idea, has more been done than to simply ask? I'd have hoped there would've been some tentative reply from Jan before anything had been announced.

 is a RISC OS UserSimonC on 26/6/06 10:14AM
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From what I can see they already have an understanding with Jan Klose. The article isn't saying they asked and received no response but are claiming to be going ahead with this project. Acorngamez have been discussing this with Jan Klose and are now awaiting delivery of the code.

 is a RISC OS UserJohnB on 26/6/06 12:13PM
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