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Calling all coders, Codecraft III has begun

By Chris Williams. Published: 17th Jan 07:54:08 | Permalink | Printable

Demo coding competitions have been around for many years now; they give programmers and computer musicians the chance to prove themselves in a grand arena and a chance, maybe, to be in the limelight and hailed as an inspiring coder. Hopefully, you can understand why most competition participants take these events very seriously.
In the early days, demo coding was based around squeezing the best out of a computer, pushing hardware to it's limits using all kinds of low level magic and hacking. Nowadays, coders are under pressure to produce professional looking demos with structure, technique, a vibrant CD quality soundtrack and the latest algorithms from Freshmeat and the depths of IRC.

Codecraft is a recent and annual demo coding competition for RISC OS coders. Coding group Icebird are producing this years outing, Codecraft 3. There are four different categories in to which your demo must fit, although you can submit as many entries as you can manage. You might also spot a little trend in the maximum file size for each catagory...

1k demos
This can be a demo or game- originality and the ability to squeeze the most into 1024 bytes are of utmost importance. A 1k demo entry must be single executable and rely on no other code or files, bar OS ROM calls and screenmode definition files.
2k tool
This should provide a useful service or purpose, while demonstrating your coding ability. Any number of files may be present, provided the total file size does not exceed 2048 bytes.
4k demo
As a 1k demo, except the maximum size for the executabe is 4096 bytes. This will give you some extra breathing space; use it wisely as most coders opt for a soundtrack, no mater how minimal, to pull in the voters.
4k music demo
This is aimed at coders with musical skill as this is a purely audio only catagory, any visual effects are banned. Effectively, you should fit both the sound playing code and the music data in one executable file that does not exceed 4096 bytes. No other code or files can be used, bar OS ROM calls.

The competition deadline is the 30th April 2001, with entries downloadable during the competition at the Icebird site. Winning entries will be choosen from the number of votes they each recieve after the deadline. Also, further winners will be selected at the European hosted Yelling Jam coding party, details of which are set to follow.
Prizes are yet to be secured from sponsors, but surely you're not entering for any material gain, are you? Good luck to everyone who enters.

Codecraft Mailing List: codecraft@egroups.com
Entry submission and event administration: cc3@icebird.org
Codecraft III: www.icebird.org

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