
Launched in November last year and released over the Christmas 2004 period, Alligata Media have brought Beeb classic Repton back to RISC OS in the form of Desktop Repton Plus. Now we review the game that ought to provoke a few nostalgic tears.
Repton is a bit of an institution. It's been around since the 1980s and it's to Acorn what Sonic is to Sega. It's the game where you must guide your reptilian friend around complicated labyrinths whilst solving puzzles, avoiding creatures and collecting jewels: it's like Boulder Dash for really clever people. And really patient people.
Repton started life as a game developed for Superior Interactive by Tim Tyler for the Acorn BBC Micro and Electron computers. Repton had 12 levels, each with a password so you could jump back to where you last left the game, and proved to be a hit. Then along came Repton 2, again developed by Tyler for Superior, which was a lot more fiendish and difficult. This version had no passwords, and as such had to be completed in one go - not for the faint hearted or anyone with important appointments scheduled in the near future. For Repton 3, Tim decided to leave the programming to Matthew Atkinson, although he stuck around to do some level design. Fifteen years after the release of Repton Infinity in 1988, Tim released a free Java game called Rockz, which looks surprisingly familiar.
And so now we have Desktop Repton Plus, developed by Darren Salt and published by Alligata under licence from Superior. Superior have, incidentally, moved into making PC games out of their 1980s back catalogue. Desktop Repton Plus is supplied on CD and includes a 16 page colour booklet that's neat in design and gently eases you into the world of Repton. Installation was a painless exercise: you simply drag an icon to where you want to install the game on a hard disc and it copies across accordingly.
The game includes Repton 1, 2 and 3, and three expansion packs for Repton 3: 'Around the world in 40 screens', 'Life of Repton' and 'Repton through time'. Around the World sees Repton roaming Artic landscapes to underwater mazes, whilst dressed in various different Village People-esque costumes. In Life of Repton, you play your reptile hero through various stages of his life: from a baby lizard to an OAP, in a sort of Back To The Future like way. The gameplay remains the same through out, but with new levels, graphics and puzzles.
The first thing that hits you is the graphics. Let's get this out in the open right now: the graphics are 'classic', proper vintage 1983. I tried to buy into the whole retro-ness of it, but I just can't. You're attacked by the 16 colour palette and the raw tile designs. There's no anti-aliasing, not even any subtle special effects to jazz up the experience. It's like you're running a BBC emulator on your desktop and the pirated Repton tape image has somehow become wedged in memory and refuses to come out. The graphics don't go as far as hindering the gameplay, remember that this was a big game to begin with, but damn, it's a shame that in 2005 we can't have something that just looks neat. Something that just makes me smile, like believable textures, animated characters and backgrounds, and swirls and effects when I collect a gem. As a beginner, finding those jewels is like trying to complete a marathon with bowling balls attached to your feet. It's an achievement when I find and actually collect one and I'd like something to visually celebrate the fact, rather than a little ping sound effect. The same when I kill an enemy or complete the level: a little reward, a graphic nod of recognition would be great encouragement. A similar, simple game called Rocks and Gems, written 7 years ago for the Playstation Net Yaroze (where amateurs can use GCC and C to craft home grown games), is what I'd expect. Don't moan that this is a Playstation game, you can see that the game is straight forward in terms of graphics, but the after effects (the sparkles, the puffs of smoke, etc.) all polish off the experience. I'm not asking for a lot, I hope, as I know the relative graphics capabilities of RISC OS hardware.
You can ignore my opinion if you'd prefer the game to be impeccably preserved, and if so, you're in for a treat and it would appear Alligata agrees with you. It's all painfully exactly the same as the original games and if that's your cup of tea, then you'll think I'm being a sissy who has grown up on 3D acceleration and wouldn't know real challenging gameplay even if it formatted my hard disc and left a business card. And maybe that's true.
Superior, though, have cut crybabies like me some slack and designed new, anti-aliased level sprites for Repton 1 for their Windows package and these are included in the RISC OS distribution. However, they are lacking in imagination (the black background is such a waste) so it's as if neither publisher wants to fiddle too much with the game: a case of don't fix what isn't broken, and going by the rave reviews that the PC versions of Repton are receiving, it certainly isn't broken.
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