fastspr has it's own screen bank routine, and is very fast anyway, so there is no real need to be tight about what where and when you draw, SDL windowed on a StrongARM is just about bareable as long as you are carefull what you redraw, using SDL_Flip(screen); ( updating the entire visible area ) can slow things down alot, and it is good practise only to update the screen where and when neccesary anyway. but.. SDL_Flip does not wipe everything then redraw it, which is what the FstSpr stuff does, you would have to draw a big rectangle to acheive this if it were neccesary. as conveysdl isn't exactly proccesor stretching and a large percentage of the screen is changed each frame, it just uses SDL_Flip, tho in some other progects i am working on, i am only updating the rectangles of the screen that have changed. which messes with my head a bit.