It seems a little unfair to have a go at Axel because of his poor english. His point
is that with fast CPUs in the x86 world, would it not be better to build on those? Of
course, this isn't sensible in practise (as the article points out), for both software
and hardware compatibility reasons - just think of all the gfx cards, chipsets, sound
cards etc there are. Instead, we have emulation. Buy utilizing the "standard" of
the DirectX interface, RISC OS 4 is able to run on a wide variety of different gfx
cards, sound cards and chipsets. Since the emulation is of a 26bit ARM, then even
software compatibility is maintained.
This sounds like I'm advocating emulation. As many of you know, I'm still a "pure
Arm" man at heart, but don't the emulation opens computing possibilities that
many will find attractive. Indeed, I think the two methods of running RISC OS may
well work to ensure a healthy level of technical one-up-manship, which may well
give the OS a healthy future.