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In reply to not_ginger_matt: you appear to be advocating a more primative sprite format simply to pander to what current graphics cards can accelerate, something that I find quite extraordinary. The OpenGL architecture review board has not (and will never) decide to drop those API features that are less often accelerated by graphics cards. To take another analogy I suppose you think that complex maths operations not directly supported by ARM's FPA should be dropped from the instruction set?

 is a RISC OS Userthesnark on 15/7/04 5:14PM
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