Oh, and having PMT under RISC OS would really screw things anyway. You've have to make lots of changes that'd make current software incompatible. (In an ideal would, they would have started to make the changes at the same time as releasing RO5, where software had to be changed anyway.)
There are lots of things in RISC OS that there are only one of. Like the current directory, OS_Plot contexts. FileCore isn't re-enterant, lots of current programs didn't have their messaging code designed for PMT, etc. All sorts of reasons why it'll be an arse.
People'll be asking for more memory protection next, and then they'll complain everything's so radically different, nothing old will work at all.
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Star Fighter 3000: The Next Generation review Star Fighter 3000: The Next Generation was born from the 3D0 version of the original SF3K that was ported back to RISC OS and this year freed from programmers' hard discs for the platform to enjoy, writes Andrew Weston. In this review Andrew weighs up much-improved graphics and sound against playability and stability. 19 comments, latest by AW on 9/12/08 8:45PM. Published: 17 Nov 2008