Martin makes reference to vector graphic being a way forward as ROL has mentioned it in the past, but aren't we missing something here.
Wouldn't the next logical step be creating true 3d models in software such as 3D MAX (on PC) or Top Model on RISC OS. That would truly be a cutting edge desktop look and feel. It would allow for 'icons' to be modified on the fly too using 3D routines that alter the object, persepective, angle, lighting and animation etc...
It might be a long way off for RISC OS, but ideally thats what I would like to see
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