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Alpha blending isn't hard to do, and the alpha sprite format isn't that different to old style bi level masks, so the changes to the sprite handling and plotting code shouldn't be that extensive (we do want to make sure backwards is done properly though). It should be just the sort of enhancement that the ROOL initiative is designed to encourage. And as you say once its available to all, it will be worthwhile for application developers to support.

 is a RISC OS Userdruck on 12/3/08 2:10PM
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