Well, some visitors at my place have said the RO desktop looks a bit dated, a bit 'nineties'. I have slightly customized it since the default RO4 look really is amateuristic by graphic design. Ofcourse when I demonstrate the abilities of this dated desktop, they can appreciate why I still prefer it.
In my opinion, some people confuse a modern, fanciful presented and decorated desktop with a bloated, inconcise and clumsy GUI. The mere sight of a truly professional GUI and desktop environment confuses them even more. Some believe that Windows offers a professional GUI, simply because it's used by so many people. The hallucinogenic glasshouse of the ever up and coming Windows Vista is the ultimate in GUI design for them.
Although I appreciate the overall design of Mac OS X, it is the GUI of RISC OS which enables me to move on with little distraction or inconvenient requirements. If hardware accelerated fading, translucencies, time-travelling, liquifying and warping effects were added to RO, it obviously would be superb to these people. Indeed, we've come a long way since the early GUI's of the late 20th century... we can now 'see through' the icon we're double clicking.
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Star Fighter 3000: The Next Generation review Star Fighter 3000: The Next Generation was born from the 3D0 version of the original SF3K that was ported back to RISC OS and this year freed from programmers' hard discs for the platform to enjoy, writes Andrew Weston. In this review Andrew weighs up much-improved graphics and sound against playability and stability. 19 comments, latest by AW on 9/12/08 8:45PM. Published: 17 Nov 2008