"According to the Select developers, the image renderer modules and Paint et al all eventually rely on the Select kernel. The sprite system hasn't been fully abstracted yet because it's so interwined."<snip>
Sorry? Isn't one of the oft touted advantages of Select over RO5 that is was somehow 'more' modular because of internal re-organisation?
How is it then that sprite handling/rendering is so hard to extract from the Select kernal making it so difficult to do anything with it for the Iyonix? Bad decisions made in the technical design/implementation phase? JC
In the 'real world' don't people look at a product that has been brought to market and then decide on its merit before paying?
If there are delays then folk can decide to wait and see or buy something else rather than getting hot under the collar for the non-appearence of something they have already paid for.