The thing I find interesting is that you single RISC OS out for a beating round the head every time particularly when a bit of good news occurs - but why? What does this acchieve?
You provide critism - but not in enough detail to allow anyone to address it - nor suggested solutions that (if practical) might improve things - even to a level where *you* might be happy enough to return to using RISC OS (or at least not constantly faulting it).
Critism comes in two flavours - constructive and destructive. It sadly appears yours is of the latter category. The very fact you posted something that may well have been *libellous* in a *short* single damning sentence shows that.
How can damaging the reputations of people who are developing the OS advance anything? How can that possibly address your complaint about RISC OS having a "dire lack of worthwhile updates". You can see that if you drive away developers your complaint will become difficult if not impossible to address?
But then maybe your point is not about fixing RISC OS as much as killing it.
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Star Fighter 3000: The Next Generation review Star Fighter 3000: The Next Generation was born from the 3D0 version of the original SF3K that was ported back to RISC OS and this year freed from programmers' hard discs for the platform to enjoy, writes Andrew Weston. In this review Andrew weighs up much-improved graphics and sound against playability and stability. 19 comments, latest by AW on 9/12/08 8:45PM. Published: 17 Nov 2008