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The only way, theoretically, a RISC OS game could be successfully commerical is if it also got marketed on other platforms. Except of course, we've seen that plan fail with things like Iron Dignity.

The most recent native RISC OS games were from Neil White, and I know he spent a lot of time on those - and those are much smaller than for example the ones Paradise sold.

And now that many games can so easily be ported to RISC OS (thanks to Alan Buckley's work on SDL, and GCCSDK development) - sometimes in a matter of minutes by novice programmers.

This means that any new games appearing on RISC OS are likely to be ports, since the time and cost of doing so are magnitudes lesst than other options.

 is a RISC OS Usermrchocky on 5/6/05 9:11PM
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