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Sprite cacheing is something that's unlikely to be useful on the RiscPC because there's no hardware capable of copying cached sprites to the screen quickly. I think you mean redraw cacheing, which remembers the contents of windows so that they can be redrawn quickly.

This does make a big difference for slower apps on the RiscPC, with all processors from ARM610 through to StrongARM.

Some other improvements may be attainable using some of the Geminus code but the OS code is a better match to the hardware of the RiscPC and earlier machines than it is to the IYONIX pc (it hasn't been updated substantially), so any gains will likely be smaller.

 is a RISC OS Useradrianl on 10/12/05 4:44PM
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