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The root of the problem is that if a company's development time is concentrated on enhancing just one (or perhaps two) products, it is virtually impossible to earn a living any more from new sales alone, or even upgrades. The only solution is to charge more frequently (and all credit to Martin for having the courage to do so) for upgrades, and look at other income streams (eg. the renderer). Of course, as customers we wish we didn't have to pay so frequently, *but* look at the benefits... Compare recent Artworks 2.xx to CC's AW1.70 - its a HUGE difference. Martin's business model has allowed him to continue focussing on Artworks and make huge progress, instead of diversifying which would have diluted the amount of attention he could give to AW. At the end of the day, I think most of us would rather enjoy the benefits of ongoing development, than save the odd 25ukp and see that development dry up...

 is a RISC OS Userarawnsley on 20/4/06 11:53PM
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