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It's had a couple of updates:

I had a brain-botty-burp when I said 1MB VRAM is enough for the graphics; it actually needs 2MB VRAM to run at 800x600x16M - so I've changed it to default to 800x600x32K. Just download the qsand.zip for this update, and copy the contents over the existing !Quicksand installation with 'Newer' set.

If you *do* have 2MB VRAM, then there's a third small zip file, qsandh.zip - download that and copy its contents over !Quicksand to enable 16M colours.

Another change is to cause the cursor keys to generate the four direction commands, and the command 'where' - which tells the player the location number - is now entered via F2.

And finally some changes to the game script itself - there was a small 'feature' in the script, which didn't affect how the game was played, but just looked odd (if the player found it) and I've added a more obvious command to use when two particular objects have been found.

 is a RISC OS UserVinceH on 20/8/07 8:53AM
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