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Graphics artists wanted for games

By Chris Williams. Published: 21st Jan 2004, 22:51:38 | Permalink | Printable

They're for RISC OS but don't let the punters know

Gaming motifGavin Smith, editor of new born news site Acorn Evolution, has appealed for two graphic artists to help in three upcoming, completely unspecified games.

"I am currently leading a project team working on three games, loosely grouped in a series, to be released over the coming year", Gav explained exclusively on AE, aka Gav's RISC OS 'blog.

"Designing the games first commenced almost three years ago. Each game will be released on Mac OS X, Windows and RISC OS - there may be ports of two of the games to the PocketPC at a later date."

Gav continues to wail: "It may also be necessary to keep the RISC OS side of things separate, to avoid confusion and any negative undertones that it may cause."

Ok, so let's run through the check list of things Gav can't afford to leave out of his video game empire: Logo. Website with wiki. Testers. Mailing list. Graphics artists. Plot. Mocked up ads. And um, that's probably all you need. Best of luck.


New RISC OS games coming - graphics artists required - contact details, job requirements, etc.

Previous: Ex-AU editor sheds RISC OS kit
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Whilst "Gav's RISC OS blog" is very funny and my "wailing" mildly amusing, I don't quite understand the last paragraph? :) Drobe - the home of charm and wit.

 is a RISC OS UserSparkY on 22/1/04 2:01AM
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I wish Gavin the very best of luck with the games. Multi-platform gaming is very difficult to do due to the underlying differences in HW and anyone who has a shot at it must be encouraged.

Of course, it they fail to see the light of day, it's going to be a little hard to believe anything else that appears on Acorn Evolution.

 is a RISC OS Userheds on 22/1/04 10:25AM
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Heds, fair point. I think it's common in the risc os community now to adopt the 'I'll believe it when I see it' attitude.


 is a RISC OS UserSpriteman on 22/1/04 10:41AM
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Only you have to be careful not to not believe anything on Acorn Evolution just because this doesn't happen. As long as they stand up and say, "this hasn't happened because..." and haven't taken anyones money, then I don't see it a reason to not trust them. For example it wouldn't be there fault in *no one* was able to do graphics for them, unlikely, but possible. There are always reasons why things fail. You don't not trust someone because something failed, you don't trust them because of the *reasons* why some thing fails. Obviously if no reasons are forthcomming, you have to asume incompetance, which might lead you to not trust AE, but to simply not believe them because a project fails, with no regard for reasons, just isn't fair.

 is a RISC OS UserRimmer on 22/1/04 10:51AM
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Erm maybe you would get a better reponse if you were a more precise in what your looking for. To bundle all of the different types of artists which work on games under the description 'graphics artists' is a bit vague.

In 'big world' of games production there are jobs like; 3d modelers, texture artists, animators, concept & design artists. Its true that these jobs often share some common ground, but your going to be lucky to find accomplished people skilled in all these areas. I think your going to have to clarify on the skills you require to get the right people interested.


 is a RISC OS UserPlugwash on 23/1/04 12:43AM
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The right people for the job are the ones who write in asking for more info, whilst submitting their CV and samples of their work - these are the ones that are enthusiastic. I was deliberately vague in the article, firstly because I can't give away too much info and secondly to see who was genuinely interested. I even considered making the process tougher by asking people to write a few paragraphs about why they thought they were right for the job - this is done sometimes to weed out people who can't really be bothered.

 is a RISC OS UserSparkY on 30/1/04 6:23PM
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