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Hardware accelerated 3D graphics approaching By Chris Williams. Published: 5th Jul 2005, 12:00:38.Coming "soon" to an Iyonix near you [Updated] The software is, according to Simon, in a "pre-alpha" stage and will eventually release the software under the GPL. A previous port of Mesa performed its graphics operations in software and was ultimately, painfully slow. Graphics drawn by the dedicated Nvidia chipset are expected to be lighting fast in comparison. He said: "The first image rendered was the classic OpenGL teapot. The driver is capable of double-buffering, texturing (including mip-mapping), lighting and shading, all in hardware. It also provides a number of 2D functions such as sprite cacheing and plotting, which may be provided as a library for 2D games." Downloads and source code are said to appear on a website "soon". We also understand that the developer of Geminus is considering adding 2D hardware acceleration to his RISC OS 5 display driver. Update at 15:21 5/7/2005 Simon tells us that a demo application of the new software is a few days away, whereas the driver is a possibly two to three weeks away. On the subject of speed and benchmarks, Simon explained, "I have not yet had time to perform and speed measurements. The driver is capable of around 120fps in 1024 x 768 x 32bpp with the OpenGL teapot on x86 hardware, but we don't have floating point hardware on the Iyonix, and Mesa makes heavy use of floating point for transformations. "The first phase will be to speed up the driver as it currently stands, and then to move to fixed point. The move to fixed point (as opposed to floating point) will likely be a moderate task, but hopefully I can gather some help." He added: "Well-written games could certainly hold off on converting to floating point till the last minute and perhaps use a table lookup. Sending vertices to the graphics card in floating point is not much different to sending them in fixed point (they both typically use 4 bytes per coordinate)." He is also willing to put the software under the LGPL licence until there is "proper ELF support in RISC OS". Whilst Simon would like the driver to be free software, he says he will not require games built with the library to be forced to follow the GPL. Links Send us news Discussion Viewing threaded comments | View comments unthreaded, listed by date | Skip to the end
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Featured articles The weekend's RISC OS event has been and gone and we've got the rest of our lives to look forward to. Here's a round-up of extra news and Drobe's show-related coverage and some photos taken from Wakefield 2009 - plus a video from the show floor. 16 comments, latest by AW on 29/4/09 7:41PM. Published: 27 Apr 2009Picture exclusive - This grainy photograph shows a port of RISC OS 5, sourced from the RISC OS Open project, running on a Beagleboard - a device powered by a 600MHz ARM Cortex-A8 processor with a built-in graphics chip. The port, developed by Jeffrey Lee with help from Uwe Kall and ROOL staff, is seen as a major breakthrough for the shared-source project as it proves the OS can be ported to new hardware without the need for a large team of engineers. 75 comments, latest by rjek on 30/4/09 3:15PM. Published: 25 Apr 2009It can be a pain when someone sends you a file that can only be opened on Windows, Mac OS X or Linux - but with the help of a free-to-use website and NetSurf, Paul Stewart reveals how these documents can be viewed on RISC OS. 6 comments, latest by AW on 8/5/09 12:12AM. Published: 19 Apr 2009Useful links News and media:Iconbar • MyRISCOS • ArcSite • RISCOScode • ANS • C.S.A.Announce • Archive • Qercus • RiscWorld • GAG-News Top developers: RISCOS Ltd • RISC OS Open • MW Software • R-Comp • Advantage Six • VirtualAcorn Dealers: CJE Micros • APDL • Castle • a4 • X-Ample • Liquid Silicon • Webmonster Usergroups: WROCC • RONE • NKACC • IRUG • SASAUG • ROUGOL • RONWUG • MUG • GAG • RISCOS.be Useful: RISCOS.org • RISCOS.info • Filebase • NetSurf Non-RISC OS: The Register • The Inquirer • Apple Insider • BBC News • Sky News • Google News • xkcd • diodesign |
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