dgs: Must be the red and blue then - I always wondered how they got around the RGB/BGR problem! I thought it was odd because I didn't think the NVidia card natively supported the byte ordering that RISC OS uses in 24/32 bit colour modes.
Hmm...I don't really like this solution. I wonder if they could find a better way around it. I'm sure they could change the byte ordering in RISC OS, but it would break colour rendition in a *lot* of programs.