Certainly 3D stuff should help a lot. However it is worth pointing out that we still had trouble performance-wise with old games on the Iyonix. As many may know, we have a mostly complete port of F16 which has been optimised a reasonable amount by several coders over the years. It ran well on a Pentium90 class machine (if I recall, I may be wrong), but we still struggled to get an average about 10fps on an Iyonix. That is why that project never really went much further. Obviously hardware 3D opens up lots of possibilities, but 3D without CPU is always going to be a problem for ported titles. Games are notorious for pushing all aspects of a system, and I think we'll struggle.