In reply to AW:
>Weren't you working on a game at one point Matt?
Not me. I don't have the programming know-how unfortunately.
When there was talk of a Repton Infinity-alike for RISC OS (probably ten years ago now) I got involved to some extent because I did do a couple of games on the Electron version, and fancied having a go on a fancier RISC OS version, but it never saw the light of day AFAIK.
I had and greatly enjoyed Countdown to Doom as a rom cartridge for my Electron, so when I discovered that Peter worked at the same university as me (albeit a different campus) I hoped our paths may cross at some point, but sadly they never did.
It's odd that a RISC OS site should have pages with such high fixed width requirements, considering the resoution/colour limits of non-Viewfinder RiscPCs. On [link] a 1024 pixel display's not enough to see the whole page, and the banner looks too narrow as a result.
I did notice that their pages use the cog as the favicon, though.
While 32-bitting might be difficult, what about removing the StrongARM checks that some of them have. I assume it's a speed issue, but it prevents them running on VRPC since it emulates an ARM7 instead (although at StrongARM speeds).