This obviously applies to the rendered part of the HTML window, but I assume the frontend has to have an idea of different kinds of controls etc for dialog boxes and menus. Or is this handled differently?
In reply to AW:
I agree with you that there is no way of knowing if packages are new from the index page at riscos.info, but isn't that true of most websites.
As I said before, I'm in the process of getting the games on to the new site and will make an announcement when I have got a lot further. A new game I would announce immediately, but this website is currently about getting existing games into the autobuilder.
The newbreedsoftware site is controlled by them, I have nothing to do with it. I'm glad to see them acknowledging RISC OS and keeping copies on their site.
In reply to jess:
I have previously attempted to create riscpkg packages from the autobuilder stuff, but as it always picks up the latest versions and the same version theoretically can be recompiled every time a new compiler comes along, I couldn't figure out how to get the riscpkg version automatically correctly versioned. I also had problems with figuring out unixlib dependencies as well.
My current thoughts would be if someone could take existing versions from the website, test them and then package that specific version for the main riscpkg site.
I now do announce new ports. I didn't when they were added as part of the Unix Porting Project (UPP).
However Pipenightdreams was ported a long time ago and an old build is in the UPP. It has just appeared on the website above as I'm slowly trying to get the majority of the games from the UPP to build with the latest GCCSDK and ensure all the RISC OS resources needed for them are in SVN.
You can look at how far I've got by looking at the index page. Occasionally a new version has been added to the upstream sources so a new version of a program will appear. e.g. TuxMath, however I was going to figure all this out and make an announcement when/if I managed to get a lot more of the programs checked in and working.